VR and 360 Video Production

Start Date: 02/23/2020

Course Type: Common Course

Course Link: https://www.coursera.org/learn/360-vr-video-production

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About Course

Welcome to the Google AR & VR Virtual Reality and 360 video production course! Our mission is to give you the skills you need to get started with your first VR project. This course will introduce you to Virtual Reality and 360 video production, guiding you through a step-by-step process to create VR content. To begin, we recommend taking a few minutes to explore the course site and review the material. Best of luck as you get started - we hope you enjoy the course, and can't wait to see what you'll create!

Course Syllabus

There is a 360 camera for every purpose. In this module, you’ll gain an in-depth understanding of the 360 camera landscape and which work best in various scenarios, and get you ready to start shooting to make post-production as efficient as possible. You will then get to work on your own 360 films.

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Course Introduction

VR and 360 Video Production Welcome to Virtual Reality and 360 video production! In this course, we will take you from the basic technology of Virtual Reality to an in-depth look at the art and the science of Virtual Reality. We will take you through 35 steps in creating a VR environment. We’ll also cover the basics of creating a game or other application that you can use or share with friends and the world. If you’re a video producer or enthusiast, this course will help you to become familiar with the art and science of Virtual Reality as well as give you the skills and knowledge to make your own discoveries on your own project. This is the last course in the Virtual Reality and 360 video production specialization! You will learn how to make 360 video in Unity3D or C# using the Unreal Engine. You will also learn how to distribute your video content across various platforms - PC, Mac, and iOS devices - and to license your video content. This course is your basic entry point into Virtual Reality and 360 video production. It will introduce you to the field of Virtual Reality and will give you some basic knowledge of the Unreal Engine. We’ll take you through a number of important topics in Virtual Reality and will help you to become familiar with the tools and technologies used to make VR and 360 video productions possible. This course is the beginning of a series. In the next course in the specialization, we will focus on building a

Course Tag

Virtual Reality Camera+ Video Production 360-degree video

Related Wiki Topic

Article Example
360-degree video In March 2015, YouTube officially launched the ability for users to view and upload 360-degree videos, with playback on its website and its Android mobile apps. Parent company Google also announced that it would collaborate with camera manufacturers to make it easier for creators to upload 360-degree content recorded with their products to YouTube. Facebook (parent company of VR headset maker Oculus VR) followed suit by adding 360-degree video support in September 2015.
360-degree video In videoconferencing, 360° cameras are used, so that all participants on one location can be recorded with one camera. In Dec 2016, 360/VR specialist Orah. started shipping its 4K Live VR camera called Orah 4i, making it simpler to capture, stitch and broadcast live 360 / VR to platforms such as YouTube, Facebook or Twitter's Periscope.
ASL Production Adam Lebenstein founded ASL Productions in 2007 with a focus on corporate videos, branding and marketing. ASL Productions works in all types of video production. Their services include corporate storytelling and small business profiles, product showcases, event coverage, testimonials, case studies, brand promotions, commercials, augmented reality experiences, 360/VR production, creative scripting and story-boarding, among others.
VR photography VR photography can also be used for displaying objects in 360 (360 photography, commonly referred to as 360 Object VR, 360 product photography, 360 product images and 360 product views). These are created by capturing a series of images as the object rotates over a 360 rotation (camera stays in a fixed position). The output will be a series of individual images (typically JPG format) that can then be composed into an interactive 360 view using HTML5, JavaScript and Flash. 360 Object VR is commonly used in ecommerce.
Video production Practically, video production is the art and service of creating content and delivering a finished video product. This can include production of television programs, television commercials, corporate videos, event videos, wedding videos and special-interest home videos. A video production can range in size. Examples include:
PlayStation VR Existing, non-VR games can be played within PlayStation VR via "Cinematic Mode", which renders the content on a simulated projection screen in a 3D space. The mode has three screen size options, ranging up to 226 inches (18.8 ft) in virtual size. PlayStation VR also supports the display of 360-degree photos and video. Other features, such as Share Play and Live from PlayStation, are also compatible within the headset.
Neil Mandt In late 2015, Mandt joined with Whitener Company principal Gordon Whitener to create MANDT VR, a Los Angeles-based virtual reality and 360-degree video production company. As of August 2016, MANDT VR has created over 20 original serialized series for 360-degree video, and has partnered with PodcastOne, Oklahoma State University, and Disney to create immersive content.
Video production Video production is the process of creating video by capturing moving images (videography), and creating combinations and reductions of parts of this video in live production and post-production (video editing). In most cases the captured video will be recorded on the most current electronic media such as SD cards. In the past footage was captured on video tape, hard disk, or solid state storage. Video tape capture is now obsolete and solid state storage is reserved for just that, storage. It is now distributed digitally in formats such as the Moving Picture Experts Group format (.mpeg, .mpg, .m4p), QuickTime (.mov), Audio Video Interleave (.avi), Windows Media Video (.wmv), and DivX (.avi, .divx). It is the equivalent of filmmaking, but with images recorded digitally instead of on film stock.
360-degree video Most 360-degree video is monoscopic (2D), meaning that it is viewed as a one (360x180 equirectangular) image directed to both eyes. Stereoscopic video (3D) is viewed as two distinct (360x180 equirectangular) images directed individually to each eye. 360-degree videos are typically viewed via personal computers, mobile devices such as smartphones, or dedicated head-mounted displays. When viewed on PCs, the mouse is typically used to pan around the video by clicking and dragging. On smartphones, internal sensors such as the gyroscope are used to pan the video based on the orientation of the device. Taking advantage of this behavior, devices such as Google Cardboard viewers and the Samsung Gear VR serve as stereoscope-style headset enclosures that a smartphone can be inserted into, for viewing this content in a virtual reality format. They emulate the operation of a dedicated head-mounted display, but utilizing the display of the phone itself and internal lenses, rather than containing dedicated screens of their own.
VR mode VR mode or Video Recording mode is a feature on stand-alone consumer and computer DVD recorders that allows video recording and editing on a DVD rewritable disc.
Video production Many websites include videos. These videos are not necessarily produced online, although there are many video production tools that allow the production of videos without actually using a physical camera. An example of this is using the YouTube video editor to create a video using pre-existing video content that is held on the platform under Creative Commons license.
Video production Individual internet marketing videos are primarily produced in-house and by small media agencies, while a large volume of videos are produced by big media companies, crowdsourced production marketplaces or in scalable video production platforms.
DVD-VR DVD-VR recorded media are not DVD-Video compliant, and do not play back in all DVD players. Some more recent DVD players, and also the Sony PlayStation 2, can play discs recorded in the DVD-VR format.
Surround Video Surround Video was a Microsoft technology, announced as a competitor, to Apple's QuickTime VR for creating panoramic 360-degree 3D images. It was evaluated by reviewers as an equal to Quicktime VR. Despite never having shipped as an actual end-user product, Microsoft released a "Surround Video" ActiveX control.
Video production Video production can be used at sporting, school, stage, wedding, church, and similar events to provide recordings of the events. Event video productions range in distribution from a wedding video that is custom made for a bride and groom and their immediate family and friends, to a dance recital where dozens to hundreds of videos are sold to individual dancers. Event video production can also be used to broadcast events live to viewers at home such as a press conference or concert. Video of live events can be sent by microwave or a satellite truck from the event location to a television studio in order to be broadcast. Event video usually refers to video made on an event, and has some sort of currency, for example news
Video production Betacam SP video production was the broadcast television standard from the early 1980s up until the beginning of the 21st Century when many television stations began using digital media to shoot, transmit and store High-definition (HD) footage. Two styles of producing video are ENG - Electronic news-gathering and EFP - Electronic field production. Television broadcast productions include television commercials, infomercials, newscasts, entertainment shows, documentaries, news magazines, sitcom and reality shows. They may be distributed by broadcast syndication.
Quark Expeditions First 360° VR Video of Antarctica, the Virtual Reality Antarctic
DVD-Video DVD recorders can use DVD-VR or DVD+VR format instead of DVD-Video. DVD-VR format store multiplexed audiovisual content in VRO containers. VRO file is an equivalent to a collection of DVD-Video VOB files. Fragmented VRO files are not widely supported by hardware or software players and video editing software. DVD+VR standard defines a logical format for DVD-Video compliant recording on optical discs and is commonly used on DVD+R/RW media.
DVD+VR The DVD+VR standard defines a logical format for DVD-Video compliant recording on optical discs. It is intended to be used on DVD+R and DVD+RW media. Most DVD video recorders in the market that support these two types of media also use the DVD+VR format for recording video on them. It is possible to use the DVD+VR format with DVD-R and DVD-RW discs and some recorders exist which do this. The versatility of such recorders is usually limited to eliminate the need for the recorder to store large amounts of video as the disc is rewritten.
Video production Video production for distance education is the process of capturing, editing, and presenting educational material specifically for use in on-line education. Teachers integrate best practice teaching techniques to create scripts, organize content, capture video footage, edit footage using computer based video editing software to deliver final educational material over the Internet. It differs from other types of video production in three ways: 1. It augments traditional teaching tools used in on-line educational programs. 2. It may incorporate motion video with sound, computer animations, stills, and other digital media. 3. Capture of content may include use of cell phone integrated cameras and extend to commercial high-definition Broadcast quality cameras. The primary purpose of using video in distance education is to improve understanding and comprehension in a synchronous or asynchronous manner.