3D Graphics in Android: Sensors and VR

Start Date: 10/20/2019

Course Type: Common Course

Course Link: https://www.coursera.org/learn/3d-graphics-android-sensors-vr

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Course Syllabus

Animation, Touch Control and Lighting
Textures, Multiple Objects and Blending
Creating a virtual environment
Create a VR app

Deep Learning Specialization on Coursera

Course Tag

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List of features in Android Android devices can include still/video cameras, touchscreens, GPS, accelerometers, gyroscopes, barometers, magnetometers, dedicated gaming controls, proximity and pressure sensors, thermometers, accelerated 2D bit blits (with hardware orientation, scaling, pixel format conversion) and accelerated 3D graphics.
3D computer graphics 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-frame model and 2D computer raster graphics in the final rendered display. In computer graphics software, the distinction between 2D and 3D is occasionally blurred; 2D applications may use 3D techniques to achieve effects such as lighting, and 3D may use 2D rendering techniques.
Sega VR In 1994, Sega VR technology was utilized for the Sega VR-1 motion simulator arcade attraction, which was available at SegaWorld arcades. It was able to track head movement and featured 3D polygon graphics in stereoscopic 3D. A scaled-down version, "Dennoo Senki Net Merc", was demonstrated at Japan's 1995 AOU (Amusement Operators Union) show, and it used the Sega Model 1 arcade system board to produce the 3D graphics. However, the game's flat-shaded graphics were compared unfavourably to the Sega Model 2's textured-filtered graphics.
3D computer graphics 3D computer graphics software began appearing for home computers in the late 1970s. The earliest known example is "3D Art Graphics", a set of 3D computer graphics effects, written by Kazumasa Mitazawa and released in June 1978 for the Apple II.
3D computer graphics software 3D computer graphics software produces computer-generated imagery (CGI) through 3D modeling and 3D rendering or produces 3D models for analytic, scientific and industrial purposes.
3D computer graphics Not all computer graphics that appear 3D are based on a wireframe model. 2D computer graphics with 3D photorealistic effects are often achieved without wireframe modeling and are sometimes indistinguishable in the final form. Some graphic art software includes filters that can be applied to 2D vector graphics or 2D raster graphics on transparent layers. Visual artists may also copy or visualize 3D effects and manually render photorealistic effects without the use of filters.
3D computer graphics Some video games use restricted projections of three-dimensional environments, such as isometric graphics or virtual cameras with fixed angles, either as a way to improve performance of the game engine, or for stylistic and gameplay concerns. Such games are said to use pseudo-3D graphics. By contrast, games using 3D computer graphics without such restrictions are said to use true 3D.
Computer graphics Despite these differences, 3D computer graphics rely on similar algorithms as 2D computer graphics do in the frame and raster graphics (like in 2D) in the final rendered display. In computer graphics software, the distinction between 2D and 3D is occasionally blurred; 2D applications may use 3D techniques to achieve effects such as lighting, and primarily 3D may use 2D rendering techniques.
Android Nougat Android 7.1 adds native API support for implementing image keyboards; multi endpoint telephony; shortcut menus and rounded icon assets for apps on launchers; and support for the Google Daydream virtual reality platform. The Google Daydream feature is a specific "VR mode", with advanced technology for reduced graphics latency, a "sustained performance mode" to assist developers in optimizing apps to a device's thermal profile, a new head tracking algorithm which combines the input from various device sensors, and integration of system notifications into the VR user interface.
3D computer graphics Three-dimensional computer graphics (3D computer graphics, in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images. Such images may be stored for viewing later or displayed in real-time.
HOOPS 3D Graphics System The HOOPS 3D Graphics System is a proprietary, closed source 3D graphics API designed for the engineering software industry. The HOOPS 3D Graphics System is now part of HOOPS Visualize, a high-level 3D graphics SDK. HOOPS Visualize is notable for its general purpose nature. For example, unlike a game engine, which is optimized for frame rate over a limited dataset, HOOPS Visualize attempts to provide a visually precise, interactive environment for a wide variety of datasets.
Graphics 3D graphics became more popular in the 1990s in gaming, multimedia and animation. In 1996, Quake, one of the first fully 3D games, was released. In 1995, Toy Story, the first full-length computer-generated animation film, was released in cinemas. Since then, computer graphics have become more accurate and detailed, due to more advanced computers and better 3D modeling software applications, such as Maya, 3D Studio Max, and Cinema 4D.
3D computer graphics 3D computer graphics creation falls into three basic phases:
List of 3D computer graphics software This list of 3D graphics software contains software packages related to the development and exploitation of 3D computer graphics. For a comparison see Comparison of 3D computer graphics software.
3D computer graphics software 3D modeling software is a class of 3D computer graphics software used to produce 3D models. Individual programs of this class are called modeling applications or modelers.
List of 3D graphics libraries The first 3D graphics framework was probably Core, published by the ACM in 1977.
3D camcorder The LG Optimus 3D P920 is an Android smartphone, but it can be categorized as a 3D HD pocket camcorder (along with 3 other smartphones: the Optimus 3d Max -without HDMI port-, the Sharp Aquos SH80F - only for Japan and Europe - and the HTC Evo 3D - with the bigest stereobase -). All five smartphones have two stereoscopic lenses, so have true 3D. The LG Optimus 3D P920 has two 5 megapixel sensors (8 MP in the Sharp Aquos SH80F) and can take 3D video in 720p and 2D video in 1080p.
List of 3D graphics libraries These APIs for 3D computer graphics are particularly popular:
Android-x86 A related project, Android-IA has been produced by Intel that will run on newer UEFI devices. The Android-IA project states that its intention is to drive Android support and innovation on Intel Architecture in addition to providing a venue for collaboration. Android-IA re-used the drm_gralloc graphics HAL module from Android-x86 in order to support Intel HD Graphics hardware. The Android-IA project provides a FAQ with more detailed information.
3D Core Graphics System The 3D Core Graphics System (a.k.a. Core) was the very first graphical standard ever developed. A group of 25 experts of the ACM Special Interest Group SIGGRAPH developed this "conceptual framework". The specifications were published in 1977 and it became a foundation for many future developments in the field of computer graphics.