3D Graphics in Android: Sensors and VR

Start Date: 07/11/2021

Course Type: Common Course

Course Link: https://www.coursera.org/learn/3d-graphics-android-sensors-vr

About Course

This course is an ideal introduction into creating virtual environments in Android. This course is unique as it covers a range of tools and techniques to create immersive 3D environments, giving you a rounded skill set in this growing field. By the end of this course, you will really be able to bring your VR ideas to life! The first part of the course covers animation, lighting and reflection. We then move onto textures and handling multiple 3D objects. Finally, we'll look at housing all of this within a binocular view to create a VR experience. There are practical exercises throughout the course to apply your understanding, and there is a summative project which can form part of your professional portfolio. This course assumes a knowledge of Android programming and OpenGL. I recommend completing my two Coursera courses on these topics, as these are the perfect primer.

Course Syllabus

Animation, Touch Control and Lighting
Textures, Multiple Objects and Blending
Creating a virtual environment
Create a VR app

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Course Introduction

3D Graphics in Android: Sensors and VR This is Part 3 in the series: 3D Graphics in Android. If you missed Part 1, Part 2 and Part 1, you can pick up new parts from our website www.equipandroid.com. In this course, we will focus on 3D graphics and how to use them in Android. We will use Android Nougat's GPU acceleration features to really make our experience as VR-capable as possible. After completing this course, you will be able to: 1. Design your own VR environment 2. Use Google's VR SDK 3. Use various VR ready applications 4. Use desired application for VR 5. Get ready for the final part of the specializationIntroduction to VR in Android VR Ready Android Devices Visually Impaired Android Devices Final Project 3D CAD & 3D MODELING This course will prepare you to design and develop 3D-formats in CAD, 3D modeling, and 3D printing. You'll learn about the concepts, use case scenarios, and technologies that have led to the current state of the art. We'll also introduce fundamentals of 3D modeling, how to approach it, and how to design for 3D-imitation. After this course, you will be able to: • Design for 3D printing • Analyze 3D modeling and 3D printing •

Course Tag

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