Character Setup and Animation

Start Date: 07/05/2020

Course Type: Common Course

Course Link: https://www.coursera.org/learn/character-setup-animation

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About Course

Welcome to Character Setup and Animation, the fourth course in the Unity Certified 3D Artist Specialization from Unity Technologies. The courses in this series will help you prepare for the Unity Certified 3D Artist exam, the professional certification for entry- to mid-level Unity artists. 3D artists are critical to the Unity development pipeline. They are a bridge between the programmers writing the application code and the designers or art directors who define the application’s aesthetics and style. In these courses, you will be challenged to complete realistic art implementation tasks in Unity that are aligned to the topics covered on the exam. In courses 4 and 5, you will work on a sci-fi themed 3D adventure game. You’ll import assets and create effects that are more stylish and cartoony than the realistic kitchen in the previous courses. For this course, you will first import the assets for the main character, then get her animations working with an Animator Controller. Next, you’ll create a procedural camera to follow her movements using Unity’s Cinemachine system. Finally, you’ll learn how to use Unity’s Collaborate service for effective version control, and you’ll wrap up the course with a peer reviewed project. This is an intermediate course, intended for people who are ready for their first paying roles as Unity 3D artists, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1-2 years of experience implementing 3D art in Unity. You should be proficient at importing assets into Unity from Digital Content Creation (DCC) tools, prototyping scenes, working with lighting, and adding particles and effects. You should also have a basic understanding of 2D asset management, animation, and working with scripts. You should have experience in the full product development lifecycle, and understand multi-platform development, including for XR (AR and VR) platforms.

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Course Introduction

Character Setup and Animation In this course, you will learn how to design and implement powerful, realistic 2D characters for video games. We will cover the basics of character animation, such as character animation blending, character animation preprocessing, and making characters more realistic, by looking at the art and technologies used to develop them. By the end of the course, you will understand how to rigorously test for and avoid errors in character animation. You will also be familiar with common asset management tools, such as asset bundles and shaders, and will be able to apply these tools to improve performance and reduce the time needed to develop a character.Getting Started + Key Concepts Animating Characters Animating Enemies Animating Environment Computational thinking and algorithmic thinking Computational thinking and algorithmic thinking are very common in computer science. Both are related to inferential statistics and to the search for patterns in large data sets. Both focus on exploring the question of how well computer programs can reason logically, and how efficiently they can process information. This course covers the second half of a two-part course. The first part covered how we can know that a problem can be solved analytically; the second part covered how we can know that algorithms solving the problem will work well; and the third part covered how we can know that our algorithms will run optimally. These topics are all very common in the algorithms

Course Tag

Animation 3d modeling Unity

Related Wiki Topic

Article Example
Character animation Character animation is a specialized area of the animation process, which involves bringing animated s to life. The role of a Character Animator is analogous to that of a film or stage actor, and character animators are often said to be "actors with a pencil" (or a mouse). Character animators breathe life in their characters, creating the illusion of thought, emotion and personality. Character animation is often distinguished from creature animation, which involves bringing photo-realistic animals and creatures to life.
Character animation Though typical examples of character animation are found in animated feature films, the role of character animation within the gaming industry is rapidly increasing. Game developers are using more complicated characters that allow the gamer to more fully connect with the gaming experience. "Prince of Persia", "God of War", "Team Fortress II" or "Resident Evil" contain examples of character animation in games.
Character animation Other notable figures in character animation include the Schlesinger/Warner Bros. directors (Tex Avery, Chuck Jones, Bob Clampett, Bill Melendez, Frank Tashlin, Robert McKimson, and Friz Freleng), cartoon animators Max Fleischer and Walter Lantz, pioneering animators Hanna-Barbera, former Disney animator Don Bluth, independent animator Richard Williams, John Lasseter at Pixar, and latter-day Disney animators Andreas Deja and Glen Keane. Character animation is not limited to Hollywood studios, however. Some of the finest examples of character animation can be found in the work of Nick Park of Aardman Animations and Russian independent animator Yuri Norstein.
Character animation Character animation is often contrasted with creature animation, in which specialised animators bring to life realistic animals and creatures, such as dinosaurs and fantasy creatures. Visual effects animators specialise in animating vehicles, machinery, and natural phenomena such as rain, snow, lightning and water, as well as the "non-natural" effects often seen in science fiction films. There is a good deal of overlap between these areas. Sometimes, visual effects animators will use the same principles of character animation; an early example is the pseudopod in The Abyss.
Character animation Frank and Ollie, as they were affectionately known by their protégés, taught that the thoughts and emotions behind the character were primary to the creation of every scene. Out of all the Nine Old Men, Frank and Ollie were the most known for their mentor/apprentice relationships, and the sharing of their knowledge about creating characters, most notably as transcribed through "". This book relays the 12 basic principles of animation, and is informally considered to be the 'animation bible' for any student of animation.
Character animation On-going computer science research on character animation deals with the question of generating multi-layer level of detail at run-time to allow large crowd rendering in real time applications.
Character animation Winsor McCay's Gertie the Dinosaur (1914) is often considered the first example of true character animation. Later, Otto Messmer imbued Felix the Cat with an instantly recognizable personality during the 1920s.
Character animation In the 1930s, Walt Disney made character animation a particular focus of his animation studio, best showcased in productions such as "Three Little Pigs", "Snow White and the Seven Dwarfs", "Pinocchio", and "Dumbo". "Snow White and the Seven Dwarfs" was the "first full length animated and musical feature" in Technicolor. Disney animators such as Bill Tytla, Ub Iwerks, Grim Natwick, Fred Moore, Ward Kimball, Les Clark, John Sibley, Marc Davis, Wolfgang Reitherman, Hal King, Hamilton Luske, Norm Ferguson, Eric Larson, John Lounsbery, Milt Kahl, Joe Ranft, Frank Thomas and Ollie Johnston all became masters of the technique.
Procedural animation ), cloth and clothing, rigid body dynamics, and hair and fur dynamics, as well as character animation.
Animation Mentor Animation Mentor is a distance learning school at which animation professionals teach character animation to students in over 105 countries.
Animation department Animation department - the department where animators bring the character into life and motion.
History of Korean animation According to the records, the first sound animation character was 'Gaekkum' (개꿈), created in 1936; the character was wearing glasses and smoking, but it was not completed. From this moment, the concept of the animated character was introduced to Korea. In 1956, the first character in animation appeared, advertising 'Lucky Toothpaste' which was characterized toothpaste, and the first feature-length animation character appeared in 1967 in a movie 'Hong Gildong' about a titular character 'Hong Gildong' (홍길동)
Inno Setup Many people have taken Inno Setup source code and used it to develop third-party versions of Inno Setup. An example is "My Inno Setup Extensions" by Martijn Laan, which was incorporated into Inno Setup in June 2003.
Inno Setup Throughout Inno Setup's development, it was becoming more widely used. Since Inno Setup was and still is free and open source, many software companies started switching to the open source solution in software installation. Since Inno Setup was based around scripting, fans of Inno Setup started ISTool and ScriptMaker to aid in visual and simpler ways to make installations for Inno Setup.
Animation More detailed hand-drawn animation, requiring a team of animators drawing each frame manually with detailed backgrounds and characters, were those directed by Winsor McCay, a successful newspaper cartoonist, including the 1911 "Little Nemo", the 1914 "Gertie the Dinosaur", and the 1918 "The Sinking of the Lusitania". "Gertie the Dinosaur" was an early example of the character development in drawn animation.
Animation Mentor Animation Mentor is an online animation school that teaches students character animation skills. Headquartered in Emeryville, California, the school offers a 6 core animation courses in addition to Creatures and Maya Workshops where students are taught by “mentors,” experienced animators who are professionals working in the animation industry.
Computer facial animation The main techniques used to apply facial animation to a character are: 1.) morph targets animation, 2.) bone driven animation, 3.) texture-based animation (2D or 3D), and 4.) physiological models.
Setup (storytelling) Most of the important elements that are part of the setup are usually introduced during the exposition, with which it is sometimes confused. But there can be a setup within a specific scene late in the story, with a character, object or concept appearing only to be used paragraphs or seconds later.
Clay animation "Freeform" clay animation is an informal term referring to the process in which the shape of the clay changes radically as the animation progresses, such as in the work of Eliot Noyes, Jr. and Ivan Stang's animated films. Clay can also take the form of "character" clay animation, where the clay maintains a recognizable character throughout a shot, as in Art Clokey's and Will Vinton's films.
Creature animation Creature animation is a specialised part of the animation process which involves bringing realistic animals and creatures to life. It is often distinguished from character animation, which involves breathing life into animated characters and creating the illusion of thought, feeling and emotion.