Creating Cutscenes in Unity

Start Date: 07/05/2020

Course Type: Common Course

Course Link:

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About Course

Welcome to Creating Cutscenes in Unity, the fifth course in the Unity Certified 3D Artist Specialization from Unity Technologies. The courses in this series will help you prepare for the Unity Certified 3D Artist exam, the professional certification for entry- to mid-level Unity artists. 3D artists are critical to the Unity development pipeline. They are a bridge between the programmers writing the application code and the designers or art directors who define the application’s aesthetics and style. In these courses, you will be challenged to complete realistic art implementation tasks in Unity that are aligned to the topics covered on the exam. In course 5, you will continue your work on the sci-fi themed 3D adventure game and create an animated cutscene for the game. You’ll construct an environment for the cutscene from the game’s assets, manage LOD groups for optimal graphics performance, add particle effects, block out the cameras that will capture the action, and finally animate the cameras and objects to generate the scene. Oh, and for those players that just can’t sit through cutscenes, you’ll wire up a “skip” button so that they can jump into the action. This is an intermediate course, intended for people who are ready for their first paying roles as Unity 3D artists, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1-2 years of experience implementing 3D art in Unity. You should be proficient at importing assets into Unity from Digital Content Creation (DCC) tools, prototyping scenes, working with lighting, and adding particles and effects. You should also have a basic understanding of 2D asset management, animation, and working with scripts. You should have experience in the full product development lifecycle, and understand multi-platform development, including for XR (AR and VR) platforms.

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Course Introduction

Creating Cutscenes in Unity In this course, you will learn how to create cutscenes in Unity. We'll cover topics such as animating 3D characters, configuring LOD, scripts and materials, and more. We'll also cover topics such as asset loading and saving, including using Prefabs and scripts, and how to apply effects. By the end of this course, you'll be able to create a fully working 3D character animation pipeline in Unity, which will then be used in-game by the Unity engine. This is the second course in the Unity series: The Animation and Pre-Production Pipeline. The earlier course focused on animating characters and working out lighting requirements. This second course focuses on working out the kinks in the animation pipeline and optimizing performance by using pre-recorded scenes. This is the third and last course in the Unity series: The Art and Programmer's Toolkit. The earlier course focused on understanding the art workflow and how to optimize it for maximum performance. This second course focuses on creating and modifying assets, scripts, and materials as necessary to customize the pipeline or engine for a specific project.Asset Import, Configuring LOD, & Optimizing Performance Animating 3D Characters Prefabricating Scenes Creating and Modifying Assets, Scripts, & Materials Conceptual Design This course is designed to examine the conceptual foundations of software design,

Course Tag

3D Art Animation Unity Real-Time 3D

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