Introduction to Game Development

Start Date: 07/05/2020

Course Type: Common Course

Course Link:

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About Course

If you love games and want to learn how to make them, then this course will start you down that path. Making games is a creative and technical art form. In this course you will familiarize yourself with the tools and practices of game development. You will get started developing your own videogames using the industry standard game development tools, including the Unity3D game engine and C#. At the end of the course you will have completed three hands-on projects and will be able to leverage an array of game development techniques to create your own basic games. This course is for individuals interested in becoming a game designer, game artist, or game programmer.

Course Syllabus

The only thing more fun than playing games is making them. You can make games. All it takes is some time, a willingness to learn and a passion to create. You don't need to be a "coder" to make games. Part of the beauty of games is that they take a variety of skills to make. Art, creativity, and systems thinking are just as important as code. Join us in this journey into game making!

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Course Introduction

Introduction to Game Development This course is designed to give you a head start on learning how to develop video games. We'll learn a lot of new things, but we'll also teach you a lot of the ground rules that you need to know to get started. We'll cover topics such as assets, level design, scripts, level programming, and of course gameplay. We'll also cover topics such as level design in Unity, level synchronization, and of course making sure everything runs smoothly. This course assumes you have completed the previous course in the specialization, Introduction to VR Programming in Unity. If you haven't, please complete that course to be on the safe side. We have included a short video walkthrough with each lesson so you can follow along and get familiar with the material. In the first week, we'll introduce the basics of Unity and get you up and running quickly. Throughout the week, we'll cover topics such as asset creation and loading, optimization, asset filtering, asset caching, and optimization techniques. We'll also cover topics such as level design, level programming, and of course making sure everything runs smoothly. In the second week, we'll dig deeper into asset management and optimize for different platforms. Throughout the week, we'll also cover topics such as level programming, optimization, and of course making sure everything runs smoothly. In the third week, we'll get creative and create a unique level for the game we're developing

Course Tag

Video Game Development C Sharp (C#) (Programming Language) Unity (User Interface) Game Design

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