Principles of Game Design

Start Date: 07/05/2020

Course Type: Common Course

Course Link:

About Course

You have a great idea for a game. Turning that idea into a reality isn't just about knowing the tools. In this course you will practice moving from game concept through design documentation, prototyping and testing. Numerous elements go into the overall process of game design. These range from topics such as idea generation, story, character, and game world development, game mechanics and level design, and user experience design. You will explore the process for designing meaningful experiences for your players. At the end of the course learners will have produced a game's high concept document, one page blueprint, a physical prototype, pitch and supporting design documentation to move from an idea in your head to a fleshed out design, ready for implementation.

Course Syllabus

Let's be honest, the process of game design is pretty ambiguous. It is about 90% awesome and 10% terror. As a game designer, you will create things that other people will actually (hopefully) play. Those players will have both positive and negative things to say about your game. It is important to get a sense of what the game design process looks like. In this first module of Principles of Game Design you will create a "High Concept" document for your game. You will develop your own game idea leveraging the "Design | Play | Experience" (DPE) model and work to understand your role as game designer.

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Course Introduction

Principles of Game Design This course provides an introduction to the major design principles that you will need in order to have a successful game design. Through a series of lectures and hands-on projects, you’ll learn how to think about design in terms of "what’s good and what’not" so that you can start to define what’s good and not good. You’ll also learn about the different ways that design can be implemented, and what happens if you’re not sure about how to implement it? In particular, you’ll learn about "prototypes", about how you can use programming techniques to implement your design, and about how to decide whether to implement it yourself or use a design-thinking process. You’ll also learn how to make game design decisions, and how those decisions impact the game. This is a hands-on course, so if you’re not a programmer, you’ll learn from us!Prototyping Design Thinking Design Evaluation Variety and Circularity PREREQUISITES FOR ENGAGING IN PUBLIC HEALTH The course is designed to provide information and advice to prospective employers about the immunities and responsibilities of public health and about immunization against infectious diseases. It also aims to inform participants about the appropriate use of antiretrovirals in the context of individual health decisions.

Course Tag

Video Game Development Game Design Document Video Game Design Game Design

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