Game Development for Modern Platforms

Start Date: 07/05/2020

Course Type: Common Course

Course Link:

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About Course

The device or "platform" that a game is developed for and played on has a massive impact on the game development process. In this hands-on course you will explore how to develop a game for a variety of modern platforms, including Web, Windows, Mac OS X, iOS, and Android. While building a complete game, you will learn intermediate and advanced game development techniques in the Unity game engine. By the end of the course, you will understand how to develop, refine, package, and prepare your game for distribution on a variety of game platforms. Particular attention will be given to developing a 2D platformer game that supports multiple forms of input (keyboard/mouse, controller, and touch), works across multiple forms of output (screen size, screen resolution, sound), and performs well on a variety of computing devices.

Course Syllabus

Hello game developers! Across this course, we will build a complete 2D platformer game as a vehicle to talk about how to develop, refine, package, and prepare games for distribution on a variety of game platforms. This week we will launch right into the thick of it and set up our 2D game, create our player, and give the player control.If you are having troubles with a concept, quiz, or technical issue with Unity, you should post on the Discussion Forum to ask for help. Remember to be a good Coursera community member and help others out when you can.Let’s get started!

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Course Introduction

Game Development for Modern Platforms This course was designed for people that are passionate about making games. It will take you from zero to modern masterpiece in four years. You will learn the fundamentals of game development, through hands on experiments that you can replicate on your own. You will then move on to the more advanced aspects of game development, through understanding of game asset and animation pipelines, game development techniques, game mechanics, game programming, and game optimization. This course is for anyone passionate about making games and interested in learning how to make them. It is for anyone passionate about game programming, and anyone with a strong interest in computer graphics and audio. It is for anyone passionate about game art and the art of game music. It is for anyone passionate about game art and the art of music engineering. And it will take you to the next level. There are no prerequisites for this course, you will learn how to make games no matter what platform you are using or what computer you are using. It is up to you to figure out what you want to learn and how you want to learn it. If you are passionate about games and want to learn them better, this course is for you. If you are passionate about learning a new technology and want to bring the best out of your computer, this course is for you. The course is divided into four modules. In each module you will cover two topics: 1. How to make games with a specific language (C#/

Course Tag

Video Game Development C Sharp (C#) (Programming Language) Unity (User Interface) Game Design

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