Introduction to Imagemaking

Start Date: 07/05/2020

Course Type: Common Course

Course Link:

About Course

This course for serious makers, and for students new to imagemaking. Imagemaking is a fluid and exciting area of graphic design that comes out of practice and process: experimenting fearlessly, showing and sharing ideas, and giving and receiving knowledgeable and constructive input. For the sake of this online platform, we have applied some structure to our investigations, but for the most part imagemaking is loose and unstructured. If we must adopt a rule in this course it is only this: you will not become a graphic designer by watching videos alone. Or, don't just make stuff just in your head. So here, the focus here is on making, and you are expected to devote serious time and intellectual energy to that activity in this course. Specifically, you will: - experiment with a range of materials and techniques to make images for graphic design - expand your visual vocabulary both in terms of making and talking about work, in order to discuss your work and work of others - learn how to make, manipulate and arrange images to create compositions, eventually culminating in the design and production of an-image-based book. The first half of the course is an opportunity to experiment and explore imagemaking in order to expand your visual vocabulary. You will create pieces that are expressive, meditative, or 'design-y' to instigate, evoke, experiment, record, explain, or try out a media. In the second two weeks, we’ll invite the images to deliberately and intentionally carry meaning and communication through relational moves like juxtaposition, composition, and context. We’ll look at developing and expanding the range of approaches for putting things together by composing page spreads with your images. Since nothing exists without context, we look at how to intentionally drive the image’s connotations, meanings, and associations generated through elements of composition and “visual contrasts.” Ultimately, we will take the images that you create and make a book from them. The results of your assignments (and experiments) may generate something completely unknowable now or in the future—and that's the goal.

Course Syllabus

Welcome! This we will introduce image-based research and investigate these images in a design context using a range of techniques. You will then choose a subject of your own to research that will become the basis for your experiments and designs in the coming weeks.

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Course Introduction

Introduction to Imagemaking This course is all about making things, and the way that people make them. We'll learn about the tools, concepts and techniques that we need to use to make things happen within the framework of the 3D graphic artist’s skill set. We'll cover everything from tracing lines, colors, and shapes to creating the overall look of an object, from the initial sketch to final product. This course is designed to help you become familiar with common tasks that most people would attempt, step-by-step, if they had the opportunity to try and master their own art. You'll be challenged to complete realistic art implementation projects that don't involve too much art or too little coding. You won’t even need to know a 3D modeling software, as we’ve designed a number of project-based assignments that will allow you to try things out and see what works and what doesn’t. By the end of this course, you’ll be able to: • Understand what an artist’s work is • How to read a 3D asset • How to apply common tools to an artist’s work • How to apply common tools to an artist’s project • Find and use common tools for 3D modeling • Write code that will apply common tools to an artist’s work • Write code that will apply common tools to an artist’

Course Tag

Adobe Indesign Art Creativity Graphics

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