Interaction Design Capstone Project

Start Date: 07/05/2020

Course Type: Common Course

Course Link:

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About Course

Apply the skills you learned during the sequence of courses -- from needfinding to visual design -- as you redesign a new interface, service, or product for your Interaction Design Capstone Project. We’re working with some exciting design teams in Silicon Valley across multiple industries to develop real-world design challenges for this final project. Upon completion, you will have a polished capstone project you can share in your design portfolio to highlight your work and document your design process.

Course Syllabus

As Yogi Berra said, you can observe a lot just by watching. Watching how people do things is a great way to learn their goals and values, and come up with design insight. We call this needfinding. This module trains your eyes and ears to come up with user needs, breakdowns, clever hacks, and opportunities for improvement.

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Course Introduction

Interaction Design Capstone Project The Capstone is the culmination of the Specialization and the process by which you will apply the knowledge and skills you’ve acquired to design a product that will meet the needs of a real client. In the next 7 weeks you will: - design a complete product concept from scratch - develop a working product concept in Sketchup - take your product from sketch to final design - iterate and improve design - create a workflow of design - seek input from your design team The finished product will be your product that you can bring to market and tell your story to other clients and management.Interaction Design Capstone Part 1 Interaction Design Capstone Part 2 Interaction Design Capstone Part 3 Interaction Design Capstone Part 4 JavaScript: Object Orientation You've heard about object oriented programming and how it’s useful for developing functional applications. You also want to know how to implement object-oriented code efficiently. In this course, you will learn how to implement objects in JavaScript using the object-oriented style and how to use global variables efficiently. You'll also learn how to use object-oriented code in a functional style where you reuse objects throughout your program. You'll also learn how to use arrow functions and function pointers to implement higher level interfaces. You'll also learn how to use the standard programming models for asynchronous I/O (IO and

Course Tag

Usability Testing User Research User Experience (UX) User Interface

Related Wiki Topic

Article Example
Interaction design The Interaction Design Association was created in 2003 to serve the community. The organization has over 80,000 members and more than 173 local groups. IxDA hosts Interaction the annual interaction design conference, and the Interaction Awards.
Interaction design Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." While the digital side of this statement is true, interaction design is also useful when creating physical (non-digital) products, exploring how a user might interact with it. Common topics of interaction design include design, human–computer interaction, and software development. While interaction design has an interest in form (similar to other design fields), its main area of focus rests on behavior. Rather than analyzing how things are, interaction design synthesizes and imagines things as they could be. This element of interaction design is what clearly marks IxD as a design field as opposed to a science or engineering field.
Interaction design The concept of dimensions of interaction design were introduced in Moggridge's book "Designing Interactions." Crampton Smith wrote that interaction design draws on four existing design languages, 1D, 2D, 3D, 4D. Silver later proposed a fifth dimension, behaviour.
Interaction design The first academic program officially named "Interaction Design" was established at Carnegie Mellon University in 1994 as a Master of Design in Interaction Design. At the outset, the program focused mainly on screen interfaces, before shifting to a greater emphasis on the "big picture" aspects of interaction—people, organizations, culture, service and system.
Sonic interaction design Sonic interaction design is the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts. Sonic interaction design is at the intersection of interaction design and sound and music computing. If interaction design is about designing objects people interact with, and such interactions are facilitated by computational means, in sonic interaction design, sound is mediating interaction either as a display of processes or as an input medium.
Interaction Design Institute Ivrea Interaction Design Institute Ivrea (also known as Interaction Ivrea or by its acronym IDII) was a graduate design program in the field of Interaction Design operating in the town of Ivrea, in Northern Italy.
Interaction design pattern Guidelines are generally more useful for describing requirements whereas patterns are useful tools for those who need to translate requirements to specific software solutions. Some people consider design guidelines as an instance of interaction design pattern as they are also common approach of capturing experience in interaction design. However, interaction design patterns usually have the following advantages over design guidelines:
Interaction design In 1990, Gillian Crampton Smith founded the Computer-related Design MA at the Royal College of Art (RCA) in London, changed in 2005 to Design Interactions, headed by Anthony Dunne. In 2001, Crampton Smith helped found the Interaction Design Institute Ivrea, a small institute in Olivetti's hometown in Northern Italy, dedicated solely to interaction design. The institute moved to Milan in October 2005 and merged with Domus Academy. In 2007, some of the people originally involved with IDII set up the Copenhagen Institute of Interaction Design (CIID). After Ivrea, Crampton Smith and Philip Tabor added the Interaction Design (IxD) track in the Visual and Multimedia Communication at Iuav, University of Venice, Italy, between 2006 and 2014.
Interaction design pattern Benefits of using interaction design patterns include:
Capstone course A capstone course, also known as capstone unit serves as the culminating and usually integrative experience of an educational program. A capstone course, unit, module or subject in the higher education context may also be referred to as a capstone experience, senior seminar (in the U.S.), or final year project or dissertation (more common in the U.K.).
Sonic interaction design Within the field of sonification, sonic interaction design acknowledges the importance of human interaction for understanding and using auditory feedback. Within sonic interaction design, sonification can help and offer solutions, methods, and techniques to inspire and guide the design of products or interactive systems.
Interaction design In 1998, the Swedish Foundation for Strategic Research founded The Interactive Institute—a Swedish research institute in the field of interaction design.
Capstone Program In 2006, the FAA integrated the Alaskan Capstone project into the national Automatic Dependent Surveillance – Broadcast (ADS–B) program.
Interaction design While disciplines such as software engineering have a heavy focus on designing for technical stakeholders, interaction design is geared toward satisfying the majority of users.
Interaction Design Institute Ivrea While the Institute also did a measure of outside consulting work and hosted visiting researchers, its main activity was the Interaction Design Master course, a 2-year course which graduated four classes of approximately 20 students each over its existence. Graduates of Interaction Ivrea now work throughout the design spectrum. The institute was involved in many projects that later became very visible in the design world: among them, the prototyping boards Wiring and Arduino, the graphics software prototyping environment Processing (started at the MIT MediaLab), the CICCIO inflatable environment and the Interaction Design Primer design manual. Ivrea alumni and ex-faculty now work in places like NABA, Domus Academy, IDEO, IXDS, Iuav University of Venice, VCU, the Delft University of Technology, University of Applied Sciences Potsdam, and fashion company CuteCircuit. Interaction Design Institute Ivrea alumni and former staff members set up the Copenhagen Institute of Interaction Design in 2006.
Interaction Design Foundation Materials are learning materials at graduate level targeted at both industry and academia in the fields of interaction design, computer science, user experience, information architecture, and design.
Interaction design The term "interaction design" was coined by Bill Moggridge and Bill Verplank in the mid-1980s, but it took 10 years before other designers the concept started to take hold. To Verplank, it was an adaptation of the computer science term "user interface design" for the industrial design profession. To Moggridge, it was an improvement over "soft-face", which he had coined in 1984 to refer to the application of industrial design to products containing software.
Interaction design pattern Interaction design patterns are a way to describe solutions to common usability or accessibility problems in a specific context. They document interaction models that make it easier for users to understand an interface and accomplish their tasks.
Copenhagen Institute of Interaction Design The business side of CIID undertakes consultancy and research in the fields of education, interaction design, product design and service design for global clients.
Capstone Publishers Capstone imprints contain fiction and nonfiction titles. Capstone also has digital products (myON, Capstone Interactive Library, CapstoneKids FactHound and PebbleGo) and services (CollectionWiz and Library Processing).