Leadership Communication for Maximum Impact: Storytelling

Start Date: 02/23/2020

Course Type: Common Course

Course Link: https://www.coursera.org/learn/leadership-storytelling

Explore 1600+ online courses from top universities. Join Coursera today to learn data science, programming, business strategy, and more.

About Course

Storytelling is an essential part of leadership. Effective leaders communicate to inspire talent to excel; to partner with investors and communities; to engage with customers and clients and to grow their impact in the world as part of a global community. Cultivating an authentic, trustworthy and compelling narrative is vital to a leader’s success. This course helps leaders find their own story through personal branding; develop storytelling success with all constituencies; initiate an effective voice for crisis; interact well through social and third party media; and communicate a vision for innovation.

Course Syllabus

In this module, you will learn about the art of storytelling made simple. You’ll learn to use storytelling as a powerful strategic communications tool to inform, engage, motivate and inspire those key audiences that are critical to your success. You will also be introduced to the concept of visual mind mapping as a way of helping you to effectively structure your story.

Deep Learning Specialization on Coursera

Course Introduction

Leadership Communication for Maximum Impact: Storytelling Storytelling is the key to creating an advantage in business and in life. Learn how to tell effective stories and get the most out of your life story, leadership communication for maximum impact. Learn effective ways to communicate in an effective way, and learn essential techniques for success. Learn to communicate in an increasingly complex world. Learn to communicate in a hybrid communication style. Learn to communicate in person and on the phone. Learn to communicate in a professional tone of voice, body language and tone of voice, body language and tone of voice, accent, tone of voice, tone of voice, and accent, tone of voice, and accent, tone of voice, and accent, tone of voice, and accent, tone of voice, and accent, tone of voice, and accent, tone of voice, and accent, tone of voice, and accent, tone of voice, and accent, tone of voice, and accent, tone of voice, and accent, tone of voice, and accent, tone of voice, and accent, tone of voice, and accent, tone of voice, and accent, tone of voice, and accent, tone of voice, and accent, tone of voice, and accent, tone of voice, and accent, tone of voice, and accent, tone of voice, and accent, tone of voice, and accent, tone of voice, and accent, tone of voice, and accent, tone of voice, and accent, tone of voice

Course Tag

Communication Leadership Innovation Crisis Management

Related Wiki Topic

Article Example
Storytelling For many multi-media communication complex institutions, communicating by using storytelling techniques can be a more compelling and effective route of delivering information than that of using only dry facts. Uses include:
Digital storytelling Teachers can incorporate digital storytelling into their instruction for several reasons. Two reasons include 1) to incorporate multimedia into their curriculum and 2) Teachers can also introduce storytelling in combination with social networking in order to increase global participation, collaboration, and communication skills. Moreover, digital storytelling is a way to incorporate and teach the twenty-first century student the twenty-first century technology skills such as information literacy, visual literacy, global awareness, communication and technology literacy.
The King of Fighters: Maximum Impact KOF: Maximum Impact is a fighting game developed by SNK subsidiary "Noise Factory" and published by SNK Playmore for the PlayStation 2 in 2004–2005. An enhanced version was released for Xbox and PlayStation 2 under the title "KOF: Maximum Impact — Maniax". "The King of Fighters: Maximum Impact Regulation "A"" was released for Taito Type X2 on July 14, 2007 and for PlayStation 2 on July 26, 2007 and only in Japan.
Storytelling Modern storytelling has a broad purview. In addition to its traditional forms (fairytales, folktales, mythology, legends, fables etc.), it has extended itself to representing history, personal narrative, political commentary and evolving cultural norms. Contemporary storytelling is also widely used to address educational objectives. New forms of media are creating new ways for people to record, express and consume stories. Tools for asynchronous group communication can provide an environment for individuals to reframe or recast individual stories into group stories. Games and other digital platforms, such as those used in interactive fiction or interactive storytelling, may be used to position the user as a character within a bigger world. Documentaries, including interactive web documentaries, employ storytelling narrative techniques to communicate information about their topic. Self-revelatory stories, created for their cathartic and therapeutic effect, are growing in their use and application, as in Psychodrama, Drama Therapy and Playback Theatre.
KOF: Maximum Impact 2 Despite the addition of four new characters, Armor Ralf has been removed, as have several stages, as well as the story and challenge modes from "Maximum Impact 2". In addition, all of the characters have lost half of their outfits in both normal and alternate types. Some new music, including songs from the original "Maximum Impact" and "Sengoku 3", have been added, in addition to new alternate versions of stages and a new level for Makoto Mizoguchi.
Storytelling Several storytelling organizations started in the U.S. during the 1970s. One such organization was the National Association for the Perpetuation and Preservation of Storytelling (NAPPS), now the National Storytelling Network (NSN) and the International Storytelling Center (ISC). NSN is a professional organization that helps to organize resources for tellers and festival planners. The ISC runs the National Storytelling Festival in Jonesborough, TN. Australia followed their American counterparts with the establishment of storytelling guilds in the late 1970s. Australian storytelling today has individuals and groups across the country who meet to share their stories. The UK's Society for Storytelling was founded in 1993, bringing together tellers and listeners, and each year since 2000 has run a National Storytelling Week the first week of February.
Godzilla Generations: Maximum Impact Godzilla Generations: Maximum Impact is an action game released by Sega for the Dreamcast in 1999. The game serves as a sequel to "Godzilla Generations", one of the system's launch titles.
KOF: Maximum Impact 2 As stated in Alba Meira's private novel by Akihiko Ureshino on the official "KOF Maximum Impact 2" site (which serves as an official follow up to the story of "KOF Maximum Impact 2"), Alba was in fact the one who defeated Jivatma and Luise. Soiree was kidnapped as a result of that and Alba has not seen him since then.
Storytelling Furthermore, Storytelling is a way to teach younger members of indigenous communities about their culture and their identities. In Donna Eder's study, Navajos were interviewed about storytelling practices that they have had in the past and what changes they want to see in the future. They notice that storytelling makes an impact on the lives of the children of the Navajos. According to some of the Navajos that were interviewed, storytelling is one of many main practices that teaches children the important principles to live a good life. In indigenous communities, stories are a way to pass knowledge on from generation to generation.
Society for Storytelling Founded in 1993, the Society for Storytelling is a UK-based society which support the art of traditional storytelling. Open to anyone with an interest in the form, it coordinates National Storytelling Week which takes place in January of each year. Former Storytelling Laureate Taffy Thomas is currently Patron of the Society.
Storytelling For managers storytelling is an important way of resolving conflicts, addressing issues and facing challenges.
Storytelling This teaching practice of storytelling allowed children to formulate ideas based on their own experiences and perspectives. In Navajo communities, for children and adults, storytelling is one of the many effective ways to educate both the young and old about their cultures, identities and history. Storytelling help the Navajos know who they are, where they come from and where they belong.
Storytelling Storytelling has been assessed for critical literacy skills and the learning of theatre-related terms by the nationally recognized storytelling and creative drama organization, Neighborhood Bridges, in Minneapolis. Another storyteller researcher in the UK proposes that the social space created preceding oral storytelling in schools may trigger sharing (Parfitt, 2014).
Timpanogos Storytelling Festival In 1999, the National Storytelling Network honored Karen Ashton with the Leadership Award in recognition of her exemplary leadership and significant contributions to the community through storytelling. In the same year, the Utah Storytelling Guild (spawned by the Festival and now supporting the Festival) received the National Storytelling Network Service Award. Janet Low, Festival Coordinator, was awarded the Service Award in 2000 and Debi Richan, Festival Vice-President, received this national award in 2004.
KOF: Maximum Impact 2 KOF: Maximum Impact 2, released in North America as The King of Fighters 2006, is a 3D competitive fighting game produced by SNK Playmore and released for the PlayStation 2 in . It is also released for the Arcades under the title "The King of Fighters 2006: Regulation A". It is the sequel to "", which itself was a spinoff of "The King of Fighters" series.
The King of Fighters: Maximum Impact Prior to its release, "KOF: Maximum Impact" was a finalist from GameSpot's "Best of E3 2004" in the category Best Fighting Game. However, it lost to "". Ben Herman, president from SNK Playmore USA, commented that although he received complaints about the English voices for the game, "Maximum Impact" sold over 100,000 units as of May 2006.
The King of Fighters: Maximum Impact Marketed as a spin-off of SNK's major fighting series "The King of Fighters", whence many of its characters originate, "KOF: Maximum Impact" also contains elements of the "Fatal Fury" and "Art of Fighting" series. "KOF: Maximum Impact" is the first 3D fighter made by SNK since 1990s era's "" and lastly, "" for the PlayStation. The game was followed by "".
Center for Communication Programs Nigeria The Center for Communication Programs Nigeria (CCPN) is a registered Nigerian organization specializing in the development and implementation of strategic health communication projects and programs. CCPN focuses on the central role of communication to impact health behavior, providing leadership and technical guidance in the field of strategic health communication. Supported by the Johns Hopkins Center for Communication Programs (JHUCCP) in Baltimore, CCPN was created as an innovative means to ensure the availability of high quality communication expertise in Nigeria and to support health and development programming. With an office in Abuja, CCPN has robust institutional capacity and human resources to effectively improve public health in Nigeria. CCPN is strategically positioned in Nigeria to implement strategic communication programs with the government of Nigeria, international donors, funders and non-governmental organizations focusing on the central role of communication in health behavior change in relevant health areas.
KOF: Maximum Impact 2 A sequel to "KOF: Maximum Impact Regulation "A"" was announced for the PlayStation 2 and Taito Type X2 at the Tokyo Game Show 2007. Many believed that the game was put on hold due to the development of "The King of Fighters XII", but it was later canceled.
Storytelling Currently, there are dozens of storytelling festivals and hundreds of professional storytellers around the world, and an international celebration of the art occurs on World Storytelling Day.