Object Oriented Programming in Java

Start Date: 07/05/2020

Course Type: Common Course

Course Link: https://www.coursera.org/learn/object-oriented-java

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About Course

Welcome to our course on Object Oriented Programming in Java using data visualization. People come to this course with many different goals -- and we are really excited to work with all of you! Some of you want to be professional software developers, others want to improve your programming skills to implement that cool personal project that you’ve been thinking about, while others of you might not yet know why you’re here and are trying to figure out what this course is all about. This is an intermediate Java course. We recommend this course to learners who have previous experience in software development or a background in computer science. Our goal is that by the end of this course each and every one of you feels empowered to create a Java program that’s more advanced than any you have created in the past and that is personally interesting to you. In achieving this goal you will also learn the fundamentals of Object Oriented Programming, how to leverage the power of existing libraries, how to build graphical user interfaces, and how to use some core algorithms for searching and sorting data. And this course is project-based, so we’ll dive right into the project immediately! We are excited to be offering a unique course structure, designed to support learners of different backgrounds in succeeding at their own pace. The first module explains how this will work and if this course is right for you. We also recommend taking a few minutes to explore the course site. A good place to start is the navigation bar on the left. Click Course Content to see what material we’ll cover each week, as well preview the assignments you’ll need to complete to pass the course. Click Discussions to see forums where you can discuss the course material with fellow students taking the class. Be sure to introduce yourself to everyone in the Meet and Greet forum. This course should take about 6 weeks to complete. You can check out the recommended course schedule below to see a quick overview of the lessons and assignments you’ll complete each week. We’re excited you’re here learning with us. Let’s get started!

Course Syllabus

Welcome to the first week of our course. In this week, we'll get started by introducing ourselves and the Google engineers who will be making appearances throughout the course. We'll also give you of the unique video series we provide and help you understand how to navigate the course to get the most out of it given your background and learning speed. Finally, we'll jump right into objects and designing classes. This might be a bit of review for some of you who might have learned this in your first programming course. If that's the case, feel free to jump ahead to the Practice Quiz at the end of the week. Let's get started!

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Course Introduction

Object Oriented Programming in Java This course teaches you how to write program where logic and data are encapsulated in functions and classes. You learn how to use classes effectively and write good programs and also how to write higher level object oriented code. We'll cover topics such as inheritance, encapsulation, polymorphism, classes, object-oriented frameworks and classes as inheritance. You'll also learn how to write more sophisticated classes and how to use objects as inheritance. You'll also learn how to use classes to implement interfaces and encapsulate classes. We'll use Java's object oriented paradigms to guide you through the course. We'll use object oriented techniques to answer some of the more advanced questions you may have about object oriented programming. We'll wrap up with a look at the object oriented programming environment and how to get some of the benefits of object oriented programming without directly writing any code. At the end of this course you will be able to: - write well organized, cohesive and maintainable classes - write code more concisely and maintainably - write code more maintainably and bug-free - learn how to use more sophisticated classes as inheritance - apply common idioms of Java classes, inheritance and polymorphism - apply common idioms of Java classes, inheritance and polymorphism to implement more advanced classes - use classes effectively - apply common idioms of Java classes, inheritance and polymorphism to implement more advanced classes This course was created by a team at Google® and is

Course Tag

Logic Programming Java Programming Object-Oriented Programming (OOP) Sorting Algorithm

Related Wiki Topic

Article Example
Concurrent object-oriented programming Concurrent object-oriented programming is a programming paradigm which combines object-oriented programming (OOP) together with concurrency. While numerous programming languages, such as Java, combine OOP with concurrency mechanisms like threads, the phrase "concurrent object-oriented programming" primarily refers to systems where objects themselves are a concurrency primitive, such as when objects are combined with the actor model.
Object-oriented programming Many of the most widely used programming languages (such as C++, Delphi, Java, Python etc.) are multi-paradigm programming languages that support object-oriented programming to a greater or lesser degree, typically in combination with imperative, procedural programming. Significant object-oriented languages include
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Identity (object-oriented programming) An identity in object-oriented programming, object-oriented design and object-oriented analysis describes the property of objects that distinguishes them from other objects. This is closely related to the philosophical concept of identity.
Object-oriented programming Both object-oriented programming and relational database management systems (RDBMSs) are extremely common in software . Since relational databases don't store objects directly (though some RDBMSs have object-oriented features to approximate this), there is a general need to bridge the two worlds. The problem of bridging object-oriented programming accesses and data patterns with relational databases is known as object-relational impedance mismatch. There are a number of approaches to cope with this problem, but no general solution without downsides. One of the most common approaches is object-relational mapping, as found in IDE languages such as Visual FoxPro and libraries such as Java Data Objects and Ruby on Rails' ActiveRecord.
Object type (object-oriented programming) In computer science, an object type (a.k.a. wrapping object) is a datatype that is used in object-oriented programming to wrap a non-object type to make it look like a dynamic object.
Object-oriented programming Object-oriented programming developed as the dominant programming methodology in the early and mid 1990s when programming languages supporting the techniques became widely available. These included Visual FoxPro 3.0, C++, and Delphi. Its dominance was further enhanced by the rising popularity of graphical user interfaces, which rely heavily upon object-oriented programming techniques. An example of a closely related dynamic GUI library and OOP language can be found in the Cocoa frameworks on Mac OS X, written in Objective-C, an object-oriented, dynamic messaging extension to C based on Smalltalk. OOP toolkits also enhanced the popularity of event-driven programming (although this concept is not limited to OOP).
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Object-oriented programming Object-oriented programming that uses classes is sometimes called class-based programming, while prototype-based programming does not typically use classes. As a result, a significantly different yet analogous terminology is used to define the concepts of "object" and "instance".
Schizophrenia (object-oriented programming) Object schizophrenia or self schizophrenia is a complication arising from delegation and related techniques in object-oriented programming, where codice_1/codice_2 can refer to more than one object. By way of metaphor with the public confusion of dissociative identity disorder with the psychiatric diagnosis of schizophrenia, the former being associated with "split personalities," this configuration is called "object schizophrenia" or "self schizophrenia" in object-oriented programming.
Object-oriented programming In recent years, object-oriented programming has become especially popular in dynamic programming languages. Python, PowerShell, Ruby and Groovy are dynamic languages built on OOP principles, while Perl and PHP have been adding object-oriented features since Perl 5 and PHP 4, and ColdFusion since version 6.
Object-oriented programming Eric S. Raymond, a Unix programmer and open-source software advocate, has been critical of claims that present object-oriented programming as the "One True Solution", and has written that object-oriented programming languages tend to encourage thickly layered programs that destroy transparency. Raymond compares this unfavourably to the approach taken with Unix and the C programming language.
Index of object-oriented programming articles This is a list of terms found in object-oriented programming. Some are related to object-oriented programming and some are not.
Object-oriented programming "Design Patterns: Elements of Reusable Object-Oriented Software" is an influential book published in 1995 by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, often referred to humorously as the "Gang of Four". Along with exploring the capabilities and pitfalls of object-oriented programming, it describes 23 common programming problems and patterns for solving them.
Java Object Oriented Querying Java Object Oriented Querying, commonly known as jOOQ, is a light database-mapping software library in Java that implements the active record pattern. Its purpose is to be both relational and object oriented by providing a domain-specific language to construct queries from classes generated from a database schema.
Object-oriented programming There have been several attempts at formalizing the concepts used in object-oriented programming. The following concepts and constructs have been used as interpretations of OOP concepts:
Object-oriented programming Terminology invoking "objects" and "oriented" in the modern sense of object-oriented programming made its first appearance at MIT in the late 1950s and early 1960s. In the environment of the artificial intelligence group, as early as 1960, "object" could refer to identified items (LISP atoms) with properties (attributes);
Object-oriented programming Object-oriented Programming uses objects, but not all of the associated techniques and structures are supported directly in languages that claim to support OOP. The features listed below are, however, common among languages considered strongly class- and object-oriented (or multi-paradigm with OOP support), with notable exceptions mentioned.
Object-oriented programming Object-oriented programming languages typically share low-level features with high-level procedural programming languages (which were invented first). The fundamental tools that can be used to construct a program include:
Forwarding (object-oriented programming) In object-oriented programming, forwarding means that using a member of an object (either a property or a method) results in actually using the corresponding member of a different object: the use is "forwarded" to another object. Forwarding is used in a number of design patterns, where some members are forwarded to another object, while others are handled by the directly used object. The forwarding object is frequently called a wrapper object, and explicit forwarding members are called wrapper functions.