Game Design: Art and Concepts Specialization

Start Date: 12/27/2020

Course Type: Specialization Course

Course Link: https://www.coursera.org/specializations/game-design

About Course

Stemming from the principles of storytelling and design established in CalArts’ renowned Animation programs, this Specialization lays a primary foundation for experimentation and exploration of video game design, story, character development, and winning gameplay before programming begins. These four courses emphasize the self-reliance and personal expression of the gaming artist, and encourage you to take conceptual risks and develop new modes of expression and form through gaming. In the final Capstone Project, you’ll put your creative skills to work by generating an engaging game design document for a personal game project, outlining the conceptual, narrative and aesthetic elements of your game.

Course Syllabus

Introduction to Game Design
Story and Narrative Development for Video Games
World Design for Video Games
Character Design for Video Games

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Course Introduction

Create Imaginative Games. Design a video game for independent distribution in just four courses. Game Design: Art and Concepts Specialization Welcome to Game Design: Art and Concepts Specialization! This Specialization is designed to help you learn about game art and concepts, and about how designers think about gameplay and design. To begin, we recommend you take a few minutes to explore our website. Click on any of the topics you want to learn about, and you will find answers to most of your questions there. Look through all the information we have put together, and you will end up with a portfolio that showcases your skills for study and competition. The course is taught by a large number of talented game artists and engineers from all over the world. We invite you to join them! Special thanks to: -Dan Liston -Luke Noonan -Nick Pappas -Chris Prosinski -Kyle Schofield -Jeff Tweedy -Ryan Welch -Brian Wong -Aaron Y.T. Lee -Gabriel Nava -Andrea Benini -Yusuf Ariyibi -Chao Weitgasser -Yusuf Ariyibi -Aidan Behmadi -Trevor Hustad -Adam Kuzma -Tom Stoppelman -Ryan McCall -Steven Pachter -Yusuf Ariyibi -Jessica Mendez -Jessica

Course Tag

Interactive Storytelling Game Design Document Video Game Design Game Design

Related Wiki Topic

Article Example
Game art design Game art design is a subset of game development. It is the process of creating the artistic aspects for video games. Video game art design begins in the pre-production phase of creating a video game. The video game artists are visual artists involved from the conception of the game and they make rough sketches of the characters, setting, objects, etc. These starting concept designs can also be created by the game designers before the game is moved into actualization. Sometimes these are concept designs are called “programmer art”. After the rough sketches are completed and the game is ready to be moved forward those artists or more artists are brought in to bring these sketches to life through graphic design.
Game art design There are several roles under the art development umbrella. Each role plays an important part in creating the art for the video game. Depending on the size of the game production company there may be anywhere from two people and up working on the game. The fewer the people working on the art design the more jobs the people will have to create the different facets of the game. The number of artists working on a game can also be dependent on the type of game being created. For most games there are many roles that must be filled to create characters, objects, setting, animation, and texturizing the game.
Art game Due to the contemporaneous improvement of graphic capabilities (and other aspects of game art design) with the trend toward recognition of games as art and the increases in video game art production and art game releases, discussions of these topics are often closely interleaved. This has led to the drawing of a number of critical distinctions between the "art game" and the various kinds of "game art".
Game design Game design is the art of applying design and aesthetics to create a game to facilitate interaction between players for entertainment or for educational, exercise, or experimental purposes. Game design can be applied both to games and, increasingly, to other interactions, particularly virtual ones (see gamification).
Vancouver College of Art and Design The Visual College of Art and Design of Vancouver is a for-profit art college located in downtown Vancouver. The college offers diploma programs in fields such as graphic design, interior design, game design, mobile game development, 3D modeling animation, fashion design and marketing and merchandising for fashion.
Game art design The art director/lead artist are people who monitor the progression of the other artists to make sure that the art for the game is staying on track. The art director is there to ensure that all the art created works cohesively. They manage their team of artists and distribute projects. The art director often works with other departments in the game and are involved from the conception of the game until the game is finished.
Art and Design Academy The John Lennon Art and Design Building (formerly the Art and Design Academy) in Liverpool, England houses Liverpool John Moores University's School of Art and Design. The school was formerly located at the Grade II listed Liverpool College of Art, which now houses LJMU's School of Humanities and Social Science.
Game design A game concept may be "pitched" to a game publisher in a similar manner as film ideas are pitched to potential film producers. Alternatively, game publishers holding a game license to intellectual property in other media may solicit game concepts from several designers before picking one to design a game, typically paying the designer in advance against future royalties.
Game art design The art design of a game can involve anywhere from two people and up. The larger the gaming company is the more people there are likely designing a game. Small gaming companies tend not to have as many artists meaning that their artist must be skilled in several types of art development, whereas the larger the company, although an artist can be skilled in several types of development, the roles each artist plays becomes more specialized.
Game art design Starting in the early 1990s art requirements in video games were allowed to increase greatly because there was more room in the budget for art. Video game art began to be in 3D around 1994, before which it had mainly been 2D art design. This required the artist and programmer to work in congruence very carefully, in the beginning, due to the foreign nature of 3D in video games.
Laguna College of Art and Design Laguna College of Art and Design (LCAD) is a dually accredited private college located in Laguna Beach, California, United States. With an enrollment of approximately 550 students, the College offers Bachelor of Fine Arts degrees in seven majors: Animation, Creative Writing, Drawing and Painting, Game Art, Graphic Design + Digital Media, Illustration and Illustration in Entertainment Design. Minors are offered in Animation, Art History, Creative Writing, Drawing and Painting, Graphic Design + Digital Media, Illustration, and Sculpture. LCAD also offers four Master of Fine Arts degrees in Art of Game Design, Creative Writing, Drawing and Painting; and a post-baccalaureate certificate program in Drawing and Painting.
Rocky Mountain College of Art and Design RMCAD is an institution offering campus and online undergraduate and graduate degrees, fully accredited, with majors in 3D Animation, Animation, Art Education, Commercial Photography, Fashion Design, Fine Arts, Game Art, Graphic Design, Interior Design and Illustration. Graduate degrees include a Master of Arts in Education, Leadership and Emerging Technologies and a Master of Arts in Design Strategy and Innovation.
Game design document A game design document may be made of text, images, diagrams, concept art, or any applicable media to better illustrate design decisions. Some design documents may include functional prototypes or a chosen game engine for some sections of the game.
Game art design Tools used for art design and production are "art tools". These can range from pen and paper to full software packages for both 2D and 3D art. A developer may employ a "tools team" responsible for art production applications. This includes using existing software packages and creating custom exporters and plug-ins for them.
Game design Traditional board games date from the nineteenth and early twentieth century. Whereas ancient board game design was primarily focused on rules alone, traditional board games were often influenced by Victorian mores. Academic (e.g. history and geography) and moral didacticism were important design features for traditional games, and Puritan associations between dice and the Devil meant that early American game designers eschewed their use in board games entirely. Even traditional games that did use dice, like "Monopoly" (based on the 1906 "The Landlord's Game"), were rooted in educational efforts to explain political concepts to the masses. By the 1930s and 1940s, board game design began to emphasize amusement over education, and characters from comic strips, radio programmes, and (in the 1950s) television shows began to be featured in board game adaptations.
Game art design Video game art development began when video games started to be created. When game development started the game artists were also the programmers, which is often why very old games like Pong lack any sort of creativity and were very minimalistic. It was not until the early 1980s that art began to become more developmentally intricate. One of the first video game artists who contributed more shape and two dimensional characters was Shigeru Miyamoto, who created Mario and Donkey Kong.
Game art design A "concept artist" works with the game designers, producing character and environment sketches and story-board and influencing the "look of the game". A concept artist's job is to follow the art director's vision. The produced art may be in traditional media, such as drawings or clay molds, or 2D software, such as "Adobe Photoshop". Concept art produced in the beginning of the production serves as a guide for the rest of development. Concept art is used for demonstration to the art director, producers and stakeholders. A "storyboarder" is a concept artist who designs and articulates scene sequences for review before main art production.
Game design An important aspect of video game design is human-computer interaction and game feel.
The Art of Computer Game Design Calling the author "a master of computer game design", "PC Magazine" complimented Crawford using his own games as examples of success and failure, and recommended the book to both game designers and players. Orson Scott Card was less favorable, writing in "Ahoy!" that "when one of the best computer game designers in the business writes a book about computer game design, you expect it to be wonderful ... And when ["The Art of Computer Game Design"] turned out to be merely fascinating but often shallow and sometimes just plain wrong-headed, I was disappointed".
Moore College of Art and Design Moore now offers ten undergraduate programs including Art Education, Art History, Curatorial Studies, Fashion Design, Fine Arts with emphases in 2D and 3D, Graphic Design, Illustration, Animation & Game Arts, Interior Design, Photography & Digital Arts, and Liberal Arts, each leading to a Bachelor of Fine Arts(BFA).