Unity XR: How to Build AR and VR Apps Specialization

Start Date: 06/23/2019

Course Type: Specialization Course

Course Link: https://www.coursera.org/specializations/unity-xr

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About Course

Welcome to the world of Unity XR! This specialization includes three courses which will explain the technologies that make XR possible, describe the unique UX concerns around developing for XR, and walk you through developing VR and AR apps for mobile devices. You will learn how Unity supports the many components of a VR app, including tracking, teleporting, interacting with virtual objects, positional audio, and much more. You’ll also see how Unity’s AR Foundation supports building handheld AR apps. XR is a field that is constantly evolving, and we’ll show you what’s on the horizon for VR and AR.

Course Syllabus

Introduction to XR: VR, AR, and MR Foundations
Mobile VR App Development with Unity
Handheld AR App Development with Unity

Deep Learning Specialization on Coursera

Course Introduction

Unity XR: How to Build AR and VR Apps Specialization-Master Skills for AR and VR Development with Unity. Learn to create Virtual and Augmented Reality mobile apps with Unity's cross-platform tools.

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Unity Technologies Unity held Vision Summit 2016 in February 2016, a VR/AR conference with the intent of "furthering the knowledge base of anyone developing virtual and/or augmented reality content". At the event, Unity announced its partnership with Steam VR and Google Cardboard. The company's VR/AR division, Unity Labs, was also announced alongside the in-VR scene editor.
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How to Build a Robot Army Daniel H. Wilson’s third book is obviously fiction, but contains a lot of useful information nonetheless. "How to Build a Robot Army: Tips on Defending Planet Earth Against Alien Invaders, Ninjas, and Zombies" not only deals with how to reprogram household robots to defend against aliens but literally every imaginable monster. From vampires to Godzilla Wilson has you covered. With section titles such as "How to Slay a Vampire Clan"
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Fedora Unity Fedora Unity is a community project to build comprehensive and concise websites and content that provide Fedora users and contributors with quality information.
How to Build a Robot Army This book, "How to Build a Robot Army: Tips on Defending Planet Earth Against Alien Invaders, Ninjas, and Zombies", is similar to Daniel H. Wilson’s other works because it is heavily laden with accurate and possibly useful information. The easy-to-follow prose that Wilson uses in this book not only fully outlines how to properly reprogram a multitude of robotic devices but also entices young readers. In 2009 "How to Build a Robot Army: Tips on Defending Planet Earth Against Alien Invaders, Ninjas, and Zombies" was awarded the “2009 Quick Pick for reluctant Young Adult Readers” by the American Library Association (ALA). Obviously the book gets kids reading because it easily engages them. As Susan Lee Stutler says in her article “From The Twilight Zone to Avatar: Science Fiction Engages the Intellect, Touches the Emotions, and Fuels the Imagination of Gifted Learners” science fiction is interesting not only to gifted learners but all children because “Science fiction is rife with connections to the real world”{link to footnote} and the multitude of layers within each story. "How to Build a Robot Army: Tips on Defending Planet Earth Against Alien Invaders, Ninjas, and Zombies" is not a purely instructional book about robotics programming but follows many story lines each involving artificial intelligence. To bring up Stutler again science fiction is plainly this: “Advanced technology, artificial intelligence, extrasensory perception, mind control, fantastic future worlds, anti-utopian societies, strange extraterrestrials, intrepid travels through time and space, large-scale catastrophe, and the problem solving that comes with it—these are the elements of science fiction.” and Wilson’s "How to Build a Robot Army" includes all of these and more, the more being Godzilla.
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Interactive specialization According to the second, the Interactive Specialization (IS)
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