Hypothesis-Driven Development

Start Date: 07/05/2020

Course Type: Common Course

Course Link: https://www.coursera.org/learn/uva-darden-agile-testing

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About Course

To deliver agile outcomes, you have to do more than implement an agile process- you have to create focus around what matters to your user and rigorously test how well what you’re doing is delivering on that focus. Driving to testable ideas (hypotheses) and maximizing the results of your experimentation is at the heart of a high-functioning practice of agile. This course shows you how to facilitate alignment and create a culture of experimentation across your product pipeline. You’ll understand how to answer these four big questions: 1. How do we drive our agility with analytics? 2. How do we create compelling propositions for our user?
 3. How do we achieve excellent usability?
 4. How do we release fast without creating disasters?
 As a Project Management Institute (PMI®) Registered Education Provider, the University of Virginia Darden School of Business has been approved by PMI to issue 20 professional development units (PDUs) for this course, which focuses on core competencies recognized by PMI. (Provider #2122) This course is supported by the Batten Institute at UVA’s Darden School of Business. The Batten Institute’s mission is to improve the world through entrepreneurship and innovation: www.batteninstitute.org.

Course Syllabus

Nothing will help a team deliver better outcomes like making sure they’re building something the user values. This might sound simple or obvious, but I think after this module it’s likely you’ll find opportunities to help improve your team’s focus by testing ideas more definitively before you invest in developing software. In this module you’ll learn how to make concept testing an integral part of your culture of experimentation. We’ll continue to apply the Lean Startup methods you learned in Course 2 ‘Running Product Design Sprints’ (and/or you can review the tutorials in the Resources section). We’ll look at how high-functioning teams design and run situation-appropriate experiments to test ideas, and how that works before the fact (when you’re testing an idea) and after the fact (when you’re testing the value of software you’ve released).

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Course Introduction

Hypothesis-Driven Development We have all heard the "hypothesis-driven development" (HDR) and "probabilistic programming" (PBL) formulas. But did you know that they are actually based on the same underlying principles? Both of these methodologies focus on making sure that the correct conclusions are drawn from data by matching variables and variables with control variables? Both are useful in getting the correct conclusions, but in different contexts, they require different skills and/or are suited to different purposes. This course is designed to bridge the gap between the two, focusing on methods that allow you to read between the methods and building the necessary analytical skills to draw correct conclusions. You will learn the different types of questions that are posed in each method, and how to approach each method in order to obtain the most out of your time invested. This course is also part of the EIT Digital university programme.The Problem-Driven Method Using Computational Thinking Statistical Testing Methods Basics of Data Analysis Hôtel “De l'étoile” - a hotel in crisis? In the last century, a great many international hotels have been built in Paris. Many of these hotels, however, are in crisis. In this course we will examine the problems of today and the difficulties that hoteliers and guests may face. We will also consider the solutions that have been proposed.

Course Tag

Usability Testing Continuous Delivery Lean Startup Agile Testing

Related Wiki Topic

Article Example
Behavior-driven development In software engineering, behavior-driven development (BDD) is a software development process that emerged from test-driven development (TDD). Behavior-driven development combines the general techniques and principles of TDD with ideas from domain-driven design and object-oriented analysis and design to provide software development and management teams with shared tools and a shared process to collaborate on software development.
Acceptance test–driven development Acceptance test–driven development (ATDD) is a development methodology based on communication between the business customers, the developers, and the testers. ATDD encompasses many of the same practices as specification by example, behavior-driven development (BDD), example-driven development (EDD), and support-driven development also called story test–driven development (SDD). All these processes aid developers and testers in understanding the customer's needs prior to implementation and allow customers to be able to converse in their own domain language.
Bug-driven development Bug-driven development is software development methodology where incremental development is triggered by raising bugs on existing program or software prototype. Most organizations which follow this philosophy do not adopt it consciously but it comes into practice after degeneration of existing practice or initially adopted development paradigm. A high number of companies which try to adopt agile development end up doing bug-driven development.
Tester Driven Development Tester-driven development, or bug-driven development is an anti-pattern where the requirements are determined by bug reports or test results rather than for example the value or cost of a feature.
Process Driven Development Process Driven Development (PDD) is a methodology for constructing non-trivial custom software applications by analyzing the business processes in which they will be used. It complements the use case driven approach to software development by helping the software architect to establish a correct use-case model for the application to be developed. The use-case driven approach to software development was pioneered by Ivar Jacobson and popularized by Doug Rosenberg in his book “Use Case Driven Object Modeling with UML”.
Test-driven development The following sequence is based on the book "Test-Driven Development by Example".
Goal-Driven Software Development Process Goal-driven development process allows stakeholders to:
Test-driven development BDD (behavior-driven development) combines practices from TDD and from ATDD.
Tester Driven Development The term itself is a tongue-in-cheek reference to Test-driven development, a widely used methodology in Agile software practices. In test driven development tests are used to drive the implementation towards fulfilling the requirements. Tester-driven development instead shortcuts the process by removing the determination of requirements and letting the testers (or the QA team) drive what they think the software should be through the testing (or QA) process.
Test-Driven Development by Example Test Driven Development: By Example is a book about a software development technique by Kent Beck.
Behavior-driven development Behavior-driven development is an extension of test-driven development: development that makes use of a simple, domain-specific scripting language. These DSLs convert structured natural language statements into executable tests. The result is a closer relationship to acceptance criteria for a given function and the tests used to validate that functionality. As such it is a natural extension of TDD testing in general.
Behavior-driven development Test-driven development is a software development methodology which essentially states that for each unit of software, a software developer must:
Test-driven development Advanced practices of test-driven development can lead to acceptance test–driven development (ATDD) and Specification by example where the criteria specified by the customer are automated into acceptance tests, which then drive the traditional unit test-driven development (UTDD) process. This process ensures the customer has an automated mechanism to decide whether the software meets their requirements. With ATDD, the development team now has a specific target to satisfy – the acceptance tests – which keeps them continuously focused on what the customer really wants from each user story.
Business-driven development The applicability of automatic models transformations to align business and IT has been criticized and partially replaced by agile practices and methods such as Behavior-driven development (BDD) and Domain-Driven Design (DDD).
Test-Driven Development by Example Beck's concept of test-driven development centers on two basic rules:
Feature-driven development Feature-driven development is built on a core set of software engineering best practices, all aimed at a client-valued feature perspective.
Test-driven development Test-driven development (TDD) is a software development process that relies on the repetition of a very short development cycle: requirements are turned into very specific test cases, then the software is improved to pass the new tests, only. This is opposed to software development that allows software to be added that is not proven to meet requirements.
Test-driven development There are various aspects to using test-driven development, for example the principles of "keep it simple, stupid" (KISS) and "You aren't gonna need it" (YAGNI). By focusing on writing only the code necessary to pass tests, designs can often be cleaner and clearer than is achieved by other methods. In "Test-Driven Development by Example", Kent Beck also suggests the principle "Fake it till you make it".
Test-driven development Test-driven development has been adopted outside of software development, in both product and service teams, as test-driven work. Similar to TDD, non-software teams develop quality control checks (usually manual tests rather than automated tests) for each aspect of the work prior to commencing. These QC checks are then used to inform the design and validate the associated outcomes. The six steps of the TDD sequence are applied with minor semantic changes:
Feature-driven development Feature-driven development (FDD) is an iterative and incremental software development process. It is one of a number of lightweight or Agile methods for developing software. FDD blends a number of industry-recognized best practices into a cohesive whole. These practices are all driven from a client-valued functionality (feature) perspective. Its main purpose is to deliver tangible, working software repeatedly in a timely manner.