Running Product Design Sprints

Start Date: 07/05/2020

Course Type: Common Course

Course Link:

About Course

Typically, clients and managers don't want to pay for design (or strategy) -- they want ‘results’! Too often, this leads to solutions that just don’t make sense and aren’t valuable to anyone. Design sprints allow you to meet client's desire for quick, specific outcomes while making time to do things right. In this course, we'll show you how to plan and run situation-appropriate sprints to avoid waste and deliver value sooner. You'll explore how to do this across customer discovery, testing with Learn Startup, usability testing, and product architecture. As a Project Management Institute (PMI®) Registered Education Provider, the University of Virginia Darden School of Business has been approved by PMI to issue 25 professional development units (PDUs) for this course, which focuses on core competencies recognized by PMI. (Provider #2122) This course is supported by the Batten Institute at UVA’s Darden School of Business. The Batten Institute’s mission is to improve the world through entrepreneurship and innovation:

Course Syllabus

The role of the design sprint is to make (just enough) room to discover what will be valuable to your user before you start spending a lot of money to build a product. Given the failure rate of new products, this is a critical process--and surprisingly hard to sell to clients and managers. In this module, you'll learn how to plan and run effective design sprints that allow you the space to discover and still keep your team on track. By staying focused on outcomes in a defined time frame, you'll prove the value of design sprints to clients and managers.

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Course Introduction

Running Product Design Sprints In this course, you will design and run a product design sprint, or project sprint. You will learn how to run sprints effectively and how to ensure that they are productive. You will also learn how to monitor sprint performance and ensure that it is representative of the number of people working on the project. You’ll also learn to set goals and milestones for sprints to ensure that you are not rushing them. During the course, you will learn different tools and techniques to optimize sprint performance and bring them to life. You’ll learn how to run sprints in the cloud, how to run valuable sprint notes and feedback, and how to use dashboards and metrics to organize sprints and ensure that they move the desired amount of people and money. Learning Outcomes By the end of this course, you will be able to: - design sprints with an eye towards their impact on your project’s outcomes - run sprints with an eye towards their impact on your project’s outcomes - ensure that sprints are generated on time and that they meet project objectives - optimize sprints by running sprints with an eye towards their impact on your project's outcomes - ensure that sprints are generated on time and that they meet project objectives - ensure that sprints are generated on time and that they meet project objectives - plan sprints with an eye towards their impact on your project's outcomes - use

Course Tag

Usability Testing Agile Software Development Design Thinking Design Sprint Lean Startup

Related Wiki Topic

Article Example
Product design Demand-pull happens when there is an opportunity in the market to be explored by the design of a product. This product design attempts to solve a design problem. The design solution may be the development of a new product or developing a product that's already on the market, such as developing an existing invention for another purpose.
Product design Product design is not an easy task. The stakeholders involved all demand something different from the product designer and from the design process.
Product design Product design is sometimes confused with (and certainly overlaps with) industrial design, and has recently become a broad term inclusive of service, software, and physical product design. Industrial design is concerned with bringing artistic form and usability, usually associated with craft design and ergonomics, together in order to mass-produce goods. Other aspects of product design include engineering design, particularly when matters of functionality or utility (e.g. problem-solving) are at issue, though such boundaries are not always clear.
Product design specification A product design specification (PDS) is a statement of how a design is made (specify the design), what it is intended to do, and how far it complies with the requirements. Requirements may be gathered in the Product Requirement Specification (PRS). Its aim is to ensure that the subsequent design and development of a product meets the needs (or requirements) of the user. Product design specification is one of the elements of product lifecycle management.
Product design Stakeholders' needs vary from one another and it is the product designer's job to incorporate those needs into their design.
Product design Invention-push innovation happens when there is an advancement in intelligence. This can occur through research or it can occur when the product designer comes up with a new product design idea.
Product design Due to the absence of a consensually accepted definition that reflects the breadth of the topic sufficiently, two discrete, yet interdependent, definitions are needed: one that explicitly defines product design in reference to the artifact, the other that defines the product design process in relation to this artifact.
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IF product design award The iF Product Design Award was introduced in 1954 and is annually conferred by the iF International Forum Design. The award, which spans multiple disciplines, has more than 5,500 entries from around 59 nations every year.
Product design There are various product design processes and many focus on different aspects. The process shown below, for example, is "The Seven Universal Stages of Creative Problem-Solving," outlined by Don Koberg and Jim Bagnell. It helps designers formulate their product from ideas. This process is usually completed by a group of people, i.e. industrial designers, field experts (e.g. prospective users), engineers, etc. depending upon the products involved. The process focuses on figuring out what is required, brainstorming possible ideas, creating mock prototypes, and then generating the product. However, that is not the end of the process. At this point, product designers would still need to execute the idea, making it into an actual product and then evaluate its success by seeing if any improvements are necessary.
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